Part 44: I Couldn't Think of a Title
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Yep, we're finally going back into Yggdrasil proper after pretty much a real-life month of being stuck in secret areas the game didn't expect us to do as early as we did, and Ginnungagap.
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Before we do that, though, let's set up some new ad campaigns, because I haven't done that in forever. I realize I'm really inconsistent with the restaurant stuff, I'll try to get better about it from here on out.
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Let's start by investing a little money in town development.
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Oh hello, that's new.
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Regina mentioned the Gourmet King quite a while back, but basically he'll sometimes show up in random wards, and he's your cue to just throw the most expensive food you have at the ward he's in, because it will sell a lot, regardless of the tastes of whatever groups are in the area at the time. He counts for getting better Grimoire Trade entries, too.
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...I should've just thrown the most expensive food I have, but this'll do.
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And I got pretty lucky with him somehow being in two wards at once.
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Better.
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This should fit the Survivalists' tastes.
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Shortcuts in the 4th Stratum look like these tiny wooden stumps.
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First Mine point of the floor.
I dunno how you mine potatoes, but whatever. We're exploring a tree that has different sections inside/on top of it that have wildly different climates and are inhabited by all kinds of weird monsters, I don't think questioning logic is appropriate by this point.
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Here's a really small secret, containing...
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Another fight basically in front of a chest.
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Waspior
HP: 371, STR: 30, TEC: 23, VIT: 21, AGI: 32, LUC: 24
Skills:
Poison Sting: Uses the legs. Deals 90% melee STR-based Stab damage to one party member. Attempts to inflict poison on the target, with an 80% base chance and 35 base poison damage (around 60 adjusted for level). Has no speed modifier and 99 base accuracy.
- Normal:
Bee Needle. 40% chance. Sells for 247 en. 1 needed to make
Purple Anklet (+16 DEF, +2 TEC, can be equipped by Beasts). 3 needed to make
Executor (+108 ATK). 2 Bee Needles and 2 Prehnites needed to make
Tepoztopilli (+103 ATK). 10 Bee Needles and 2 Meteoric Spikes needed to make
Spiked Colar (+53 ATK).
"A sharp point that pierces anything. Carry it with extreme caution."
- Conditional:
Dense Syrup (Kill while afraid). 80% chance. Sells for 389 en. 1 needed to make
Amrita (restores 50 TP to one party member).
"Syrup made more dense from Waspior's fear. It is now sweeter, and calms the mind."
- Ingredient:
Wasp Honey. 1-2 given. 5 needed to make Honey German Potato (Western Food 3; +10 AGI). 2 needed to make Stewed Rhino (Chinese Food 4; +80% panic resistance). 3 needed to make Strawberry Daifuku (Japanese Food 4; Jar item damage doubled). 2 needed to make Sakura Tea (Japanese Food 4; Grimoire Chances have a 40% chance to become Passive Grimoire Chances).
"Honey from a swarm of bees."
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Disable resistances:
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A dangerous bee with a poison-tipped needle. They travel in swarms!
Firstly, say hi to the new battle music. In every EO game aside from EO3, the random encounter music changes once you hit the 4th Stratum (in EO3, it changes when you get to the 3rd Stratum, and then never changes again). I like Inspecting the Resounding Weapons, but that's about the extent of my opinion.
(Neat bit of trivia: Inspecting the Resounding Weapons was originally intended for use in EO1--an early version was included with the "Sekaiju no Meikyuu PROTO-TYPE" CD given as a preorder bonus for EO1 in Japan.)
Moving onto the actual fight itself, Waspiors are incredibly important enemies. Oh, not because of how they fight--they're honestly kind of boring aside from being pretty fast. No, take a moment to read what their conditional makes.
Yep, Waspiors are what you'll have to farm to make Amritas. I'm lucky enough that I have a Hexer with maxed out Evil Eye, so getting a ton of these things even just doing normal exploration is going to be easy, but man, if you're playing Story mode, sucks to be you, since the only non-Grimoire method you have of doing that before late in the 5th Stratum is Random Disease.
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Waspiors really don't take much of a beating, what with only having 300 HP and 21 VIT.
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Any fight with Waspiors in them from now on, I'm going to deliberately avoid killing any of them on the first turn, and first inflicting fear on them. Amritas are really good consumables, and having a boatload of them in stock at Sitoth is always a good thing.
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SYSTEM: Could a lake or something like it have dried up? You see only sand in the cavity, apart from withered plants and flowers. Doubting that there is anything else here to be had, you decide to return to your investigation.
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We'll need to remember this spot for a quest later on.
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Prism Ladybug
HP: 384, STR: 31, TEC: 25, VIT: 23, AGI: 33, LUC: 24
Skills:
Wind Guard: Uses the head. Increases all enemies' resistance to status ailments by 50% for 4 turns. Has no speed modifier.
- Normal:
Prism Shell. 45% chance. Sells for 254 en. 1 needed to make
Prism Vest (+36 DEF). 3 needed to make
Spectrum Axe (+110 ATK).
"Prism Ladybug shell patterned in colors. The design is quite popular among explorers."
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Disable resistances:
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A giant ladybug with a shimmering shell. It summons the wind to protect itself from harm.
Prism Ladybugs can make certain encounter groups a lot more annoying by making tough, hard-hitting enemies harder to inflict ailments on, and that's about the extent of what's interesting about them.
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These things really do not take much of a beating at all. Those were just normal attacks.
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The annoying thing about Amrita grinding is that Dense Syrups aren't a 100% drop rate. 80% is by no means bad, but it's still annoying enough that I want to comment on it.
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SYSTEM: You vaguely recall a story about something being buried under cherry blossom trees...
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SYSTEM: As you prepare to dig beneath the tree, you sense a malicious presence and take up arms. The threat reveals itself as a mighty swarm of bees streaming from the brush to surround you!
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SYSTEM: There is no escape from the swarm... You must stand and fight!
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Just two Waspiors?
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SYSTEM: Another wave of bees, as fierce as the last, is surrounding you once more! Cursing your ill-advised curiosity, you have no choice but to engage in battle again!
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I'm sure you get the point now.
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SYSTEM: There are more here than before, but this does seem to be the last of them... With the end of the battle finally in sight, you grip your weapons tighter to face the advancing enemies!
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Sure, it was tedious, but we got a lot of Dense Syrups out of it.
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SYSTEM: Quite some time later, you unearth a small hempen sack in the ground. You brush the dirt off it and look inside to find a book containing cooking recipes. You place the book with the rest of your things and quickly leave the area before another horde of monsters finds you.
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Fighting off a couple of bees was definitely worth it for this.
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SYSTEM: The bird has evidently not noticed you... It is not yet imperative that you flee. If you are curious about the bird, then you are free to try approaching it.
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Luminous Birds are kind of like Ambush Wolves--they change direction every couple of steps, and will aggro on us once we enter their line of sight. However, unlike Ambush Wolves, they ignore terrain, and will pass over gaps we cannot to get to us.
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Given that the path from here to that nest is just that small, 1-tile wide twist, evading the bird is effectively impossible. I don't feel like fighting it now, after having our TP depleted quite a bit by the bees, so I just go back to mapping out the central area.
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Ptarmigan
HP: 423, STR: 29, TEC: 28, VIT: 22, AGI: 24, LUC: 26
Skills:
Sealing Bolt: Uses the head. Deals 150% ranged TEC-based volt damage to one party member. Attempts to bind the hit target's head, with an 80% chance. Has a 70% speed modifier and 120 base accuracy.
- Normal:
Gold Crest. 50% chance. Sells for 243 en. 1 needed to make
Golden Wand (+79 ATK, +20 HP, +40 TP). 3 needed to make
Morion (+26 DEF, can be equipped by Beasts). 7 needed to make
Fortune Necklace (+7 LUC). 15 needed to make
Gold Collar (+47 DEF).
"Beautiful golden crest from a bird's head. Some fashion it into accessories for luck."
- Ingredient:
Ptar Breast. 1-2 given. 3 needed to make Shell Yakiniku (Japanese Food 4; paralyzed enemies have a 99% chance to not act).
"Lean, light bird breast."
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Disable resistances:
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A small bird of the forest who hunts its prey with electricity.
Ptarmigans can be a real nuisance if they decide to target your casters, since the base chance on Sealing Bolt is high enough that even their mediocre LUC doesn't matter a ton.
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I decided to go back to town at this point to lighten our pack's load a little, and to rest up.
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Luminous Bird
HP: 9330, STR: 43, TEC: 43, VIT: 37, AGI: 36, LUC: 34
Skills:
- Brutal Ray: Does nothing for one turn. Can be interrupted by Blast Grenades, which will also stun the user for one turn. Uses the head. Deals 220% ranged TEC-based Almighty damage to each party member. Has a 60% speed modifier and 150 base accuracy.
- Normal:
Gold Claw. 100% chance. Sells for 1500 en. 1 needed to make
Light Blade (+120 ATK, +10 TP, +1 TEC). 3 needed to make
Gold Claw (+128 ATK, +3 AGI).
"Sharp claws that rip easily through flesh. Some gather it only for the color."
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Disable resistances:
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With its sharp beak and swift movements, these birds are more deadly than they seem...
Luminous Birds suck if you don't have Blast Grenades, and are pretty big jokes if you do. As long as you have at least one way to stop Brutal Ray, you'll be fine. Their normal attacks hit pretty hard, but they're just normal attacks--as long as you remember to upgrade your party's armor (I'm still embarassed by that), you'll be fine.
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Sophie has a 28 LUC advantage on the Luminous Bird, so I'm basically 100% sure she'll bind the thing's head. I decided to have Freyja use Cuffs for slightly more damage, as a result.
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I'm banking on the fact that the Luminous Bird will just charge up on this turn, so I have Ursa cast Protection Vow.
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And like I just said, Sophie will try to bind the bird's head.
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Oh well.
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Immovable's kind of pointless here, honestly.
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Still gonna let Freyja try to handle arm binds.
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Evidently a mistake.
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Bleh. Even with a really good katana, Asriel's damage still isn't great. Probably time to rest him--in fact, I'm gonna do it at the end of the update.
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I just have Freyja switch to Trance + Ecstasy at this point.
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Jesus christ, that's 26% of the Luminous Bird's HP.
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Well, knowing my luck, one bind's probably fallen off.
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And of course it was the most important one.
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Eh, screw it.
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Good thing I keep some of these on hand.
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I'm obligated to screenshot every Ecstasy.
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Imagine this party with, like, Zack instead of Freyja. Bleh.
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Yeah, if you can kill that Luminous Bird, you can basically skip the entire floor. The entirety of the rest of the floor is supposed to lead you to how to lure the bird away from the nest blocking you from the exit.
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Might as well just activate the easy shortcut to the exit while we're here.
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The other mine point, which gives out Duck Nuts--quite possibly the silliest name for something I've ever heard.
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Another nest, and...
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Another Luminous Bird.
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I draw aggro from the Luminous Bird, firstly.
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And then I bolt for the door.
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Notice how the Luminous Bird is now at the other nest, rather than the one it started at. When we leave the room after drawing a Luminous Bird's aggro, it will just perch itself on the closest nest. This is how the puzzles on this floor work: figure out how to draw the Luminous Bird to a nest where it won't impedge your path.
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Metal Tortoise
HP: 1416, STR: 38, TEC: 27, VIT: 33, AGI: 17, LUC: 27
Skills:
Crushing Jaw: Uses the head. Deals 110% melee STR-based Bash damage to each party member. Has an 80% speed modifier and 99 base accuracy.
- Normal:
Century Shell. Sells for 512 en. 1 needed to make
Turtle Claw (+115 ATK). 9 needed to make
Physical Guard (+10% Cut, Stab, and Bash resistance). 1 Malachite and 2 Century Shells needed to make
Kishindaio (+116 ATK). 5 Century Shells and 2 Plum Quills needed to make
Pattisa (+114 ATK).
"Shell of a tortoise said to live to 100. Layering these makes fine protective gear."
- Ingredient:
Metal Shell. 1 given. 1 needed to make Shell Yakiniku (Japanese Food 4; paralyzed enemies have a 99% chance to not act).
"Fended off many attacks."
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Disable resistances:
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A giant turtle with a tough shell and even tougher jaws.
Hey, look, a major annoyance. 1416 HP is already kind of a lot for a random encounter, and then we also have to deal with the fact that this thing has 75% resistance to all physical damage. Asriel thankfully has Flame Grater to speed things up a little, but that chews through quite a lot of his TP.
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How lucky.
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Like I said, it speeds things up, but not by a lot.
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Encounters like that make me miss Stardust. That would've been over so much more quickly with her.
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Onto the next room, where the intended solution is to get to the path near the door with nothing drawn beyond it, which will make the Luminous Bird settle in that nest, and then head for the other door we can see here.
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Killing the Luminous Bird (in a fight where nothing was really that different from the earlier one) is an option too.
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Still working on Auto-Lick.
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Oh, right. Remember how the Giant Ladybugs in the 1st Stratu could summon Rafflesias if they were left alone in a fight?
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Prism Ladybugs can do that, too!
Except that Wrath Blooms are far less threatening to us now, relative to how threatening Rafflesias were to us on 3F.
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Cannibalize tries to kill another enemy in exchange for increasing the Wrath Bloom's physical/elemental attack, incidentally.
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Easy enough.
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And, for posterity, here's the room where we're supposed to be able to solve the last Luminous Bird puzzle.
At this point, I went back to town to save, and because the trek to the stairs from that last room is longer than from the start of the floor.
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Ooh, this should be good.
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Good lord, that's more than we got for that Ginnungagap quest we just finished.
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We got a lot of guests in Grimoire Trade out of it, too.
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I opted to trade this Beast Roar Grimoire for an HP Up level 9 (+18% max HP) for Ursa...
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This Ecstasy Grimoire for a Curb ATK Up level 5 (1.23x multiplier applied to infliction chances) for Sophie...
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And this Hit-Taker Grimoire for a TP Up level 6 (+14% max TP) for Realga.
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Might as well use some of that money we just got to develop the town more.
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And I'm gonna try to get in the habit of consistently setting up ad campaigns before doing more explorations.
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NOW we're done with the floor.
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And back to town we go.
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Haughty doctor:
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We'll meet the rhinos she's talking about on 17F.
Ostentatious woman:
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I'd be careful about saying that. Theoretically, the action economy would be skewed in our favor, but there's only so much that advantage can afford when someone's massively above your level.
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With all that out of the way, let's take on some quests.
The item trade III:
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I forgot to do that in my recording. Whoops. The description gives away that they want us to make a Pattisa, anyway.
Before the festivities:
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Playing Cupid III:
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We'll take care of that quest and 17F next time.